Package dev.lone.itemsadder.api.Events
package dev.lone.itemsadder.api.Events
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ClassDescriptionCalled when a player breaks complex furniture.Called when a player interacts with complex furniture.Called after complex furniture has been placed.Called before placing, to avoid useless processing.Called when a player breaks an ItemsAdder custom block.Called when a player interacts with an ItemsAdder custom block.Called when a player places an ItemsAdder custom block.Called when an ItemsAdder custom entity dies.Called when a player breaks simple furniture.Called when a player interacts with simple furniture.Called after simple furniture has been placed.Deprecated.Deprecated.use
FurniturePlacedEvent.Called before placing, to avoid useless processing.Please use theItemsAdderLoadDataEventto know if ItemsAdder is ready.Async event called when ItemsAdder has finished loading all its stuff.Reason why ItemsAdder loaded data.Async event called when ItemsAdder has finished loading all its stuff.Called when a player emote stops or finishes.Reason why a player emote ended.Called before a player starts playing an emote.Event triggered when the server sends a resourcepack to the client.
FurniturePrePlaceEventorFurniturePlacedEvent.